Discover how our provably fair algorithm ensures complete transparency and fairness in every game round.
Learn how Rocketon's crash game uses cryptographic technology to ensure fair and verifiable outcomes.
Before each round, our server generates a random seed and creates a cryptographic hash. This hash is publicly displayed before the game starts, ensuring the outcome cannot be manipulated.
Players can provide their own seed or use an automatically generated one. This adds an additional layer of randomness that the house cannot predict.
The combination of server and client seeds creates a unique crash point for each round using the HMAC-SHA256 algorithm.
The crash point is calculated using the following formula:
crash_point = Math.max(1, (100 * 0.99) / (1 - R))
Where:
The game follows an exponential distribution with the following characteristics:
Use this tool to verify the fairness of any game round by entering the server seed and client seed.
function generateCrashPoint(serverSeed, clientSeed) {
// Combine seeds
const combinedSeed = serverSeed + clientSeed;
// Generate HMAC-SHA256 hash
const hash = HMAC_SHA256(combinedSeed);
// Convert first 4 bytes to 32-bit integer
const h = parseInt(hash.slice(0, 8), 16);
// Generate float in range [0, 1)
const r = h / Math.pow(2, 32);
// Calculate crash point
return Math.max(1, (100 * 0.99) / (1 - r));
}
Rocketon features a transparent 1% house edge, which is implemented in the following ways:
For any target multiplier (M), the expected value (EV) is:
EV = (M - 1) * P(survive to M) - 1 * P(crash before M)
Where P(survive to M) is approximately 0.99/M
Every game round can be independently verified using the provided server seed, client seed, and our open-source verification tool. The cryptographic nature of the system makes it impossible to manipulate outcomes.
Rocketon has a 1% house edge, meaning the theoretical return to player (RTP) is 99%. This is implemented transparently in the crash point calculation formula and is consistent across all bet sizes.
Yes, you can change your client seed at any time. This adds an extra layer of randomness to the game that cannot be predicted by the house.
The probability of reaching specific multipliers follows an exponential distribution. For example, 100x occurs approximately 1% of the time, while 2x occurs roughly 50% of the time.